![]() It's why PlayStation 4 has been so attractive to indies, since you no longer have to pay for pretty much all of this stuff on PS4. Choose to play as either side and prepare to engage in a heart-pounding, fun, and visceral experience of combat, stealth, strategy, and survival. ![]() The cost of shipping and maintaining a game on those systems would be a lot more as well, since patching is not free on PS3 / 360 (at least it wasn't back in 2014, haven't checked lately) and I believe you had to pay Sony to perform the PS3 technical requirement checks back when we started on PCE. Summary: Primal Carnage is an asymmetrical online-multiplayer class-based game of humans versus dinosaurs. I'm continually astounded at what developers like Naughty Dog and Bioware were able to achieve with such limitations on last gen, but operating at that level just isn't possible for most indie outfits who don't have the same sort of resources. It would have also greatly limited the features we could implement, reduced quality & performance across the board and led to much less variety in all areas. Unreal Engine 3 is very memory-hungry and supporting last gen consoles would have taken a massive optimization effort. Both wings of the game offer different gameplay, and each faction of the game has different classes. ![]() ![]() The game design with two playable factions the dinosaur team and the human team. The answer is simple: they have only 256mb to 512mb of memory. Primal Carnage: Extinction is an Action-Adventure, Third-person Shooter, Single and Multiplayer video game developed and published by Circle Five Studios. Originally posted by Capt.Cliff:Why not of introduced it on PS3 or 360's.
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